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Enigeist

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Recent Movie Reviews

2 Movie Reviews

I guess this is the closest to closure (NYAHAHAHAHAHA) that we'll ever get.

Excellent, love the animation of the tentacles, the cum, and her expressions. The face felt only a biiit stiff since it only "rotated" instead of moving, but it still felt alive and it got better in the final transition from the orgasm to her satisfied look, which was top notch.

Recent Game Reviews

1 Game Review

The end product has a really chance of "building school" to say so, I'm really liking it.

Going through the reviews I did want to comment/reinforce this points:
-Enemies not attacking you if they don't see you was a nice detail, have you considered adding a stealth element? (ex. attacking from behind nets more damage).
- There are indeed moments when just tanking damage and moving forward is the fastest way. The idea is that the player feels accomplished/relieved of destroying enemies and/or completing the level fastly in a skillshow of maneuverability... For me Megaman Zero was the prime of this. Being too tanky makes it harder to achieve that feeling. It's your call though.
-Old controversial logs, reminds me of a game called Transistor where you unlocked datafiles of the people you "traced" by using the powers you obtained from those traces in different combinations. It was an interesting way to encourage experimenting, even if it wasn't perfect... You would need to find your own way, but it's nice that you are already thinking about it.
-Elevators' speed was weird at times, I will call it a nitpick, but sometimes it was too slow in comparison to the little distance they actually covered. I was more less calculating my jumps and more waiting for it to move those extra inches.

Now, regarding the H elements:

-Don't let yourself be discouraged by the fact that the initial ennemies so far have not been precisely "eye candy" in the same way that Talia. People do get turned on by a lot of different things for different reasons and if the artists found inspiration there then perfect, heck I'm no that personally into monster stuff and yet the effort put in the sprites and animations made me stay and wonder what other things would be next. In Monster Girl Quest there was a ton of girls that didn't appeal to me in the slightest but that only made me appreciate the ones to which I actually "surrendered" more than once~ As long as the artists stays true to what he feels would be a good scene (or if he does something grotesque because he actually wants to create disservice), it will turn alright, would hate to know he was forced to animate something he didn't find joy in doing.
-Hmmm despite him not wanting to make yuri, I wonder if that also means no scenes with more than one girl at a time.
-Regarding another review that said "Sex should be a reward, not a punishment", well, what I like here is that despite she being taken advantage of, one could well interpret it as her letting them have their way on purpose (For all the mocking that poor Faye recieved she would definitely not get back at Talia if she knew how many times she just fooled around -wether they were hypotetical or not- until deciding to get back to business). It WOULD be interesting if at some point you could turn the tables with gameplay mechanic, like going and subjugating them in indecent ways to see if they like it or actually get distressed, but I get that could imply a lot of rework in somethings. Still, I'd like to know if something like that can be expected, or if it would go against the personality of character herself.

I really look forward for future updates, and merry christmas!

hentaiwriter responds:

Hey, thanks for the long review and rating too! Let me respond to some of these things;

- We do indeed have a powerup that increases damage if you attack enemies from behind (coming in the next Patreon build)!
- This is something we've negated in the current Patreon build, by removing health regen (a powerup semi-grants it again, but in general, there's no health regen), only allowing health to be regained by killing enemies and picking up health drops, incentivizing killing enemies over avoiding them.
- That said, there are also powerups that encourage speedrunning, as well as just navigating around enemies if you want to play it that way.
- The elevators are going to be adjusted so that they move smoother, instead of on a "bell curve", so to speak.

- Oh, we're definitely not discouraged; for as many people that say they don't like the gruesomeness of the enemies, there's just as many who enjoy it. We're also concerned about the plotline too and such, so yeah, no worries, we'll have an equal mix of grotesqueness and "nice-to-look-at" enemies too.
- There will absolutely be scenes with more than one girl at a time; in fact, Triangulate has already animated two of them, they're just not in the game yet (as they're cutscenes which we need to implement, and we will be doing so soon!)
- Sex is definitely a reward in multiple cutscenes we have planned, so it's not just there for when you get stunned, etc. (it's even in this demo with the Grunt cutscene!) That said, we aren't directly going to have anything where Talia subjugates enemies as a gameplay mechanic, simply because it would require a large rework of the game/plot/art, which would probably double development time (and femdom stuff is in the other two games I'm making, too!)

Merry Christmas to you too! :)

Recent Art Reviews

26 Art Reviews

Lovely

Orlek-sketch responds:

Thank you!

Handsome fella there

The Entei one is adorable

Joined on 12/20/16

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